Tag: suburbs

Fresno councilors trying to kill infill general plan again

Developers aching for more sprawl versus everybody else. Sound familiar? It should, because in December of 2014, I published this post: Will Fresno council kill infill general plan? with that exact sentence.

Five years later, here we are again.

As a reminder, the 2035 General Plan Update (enacted in late 2014) directed Fresno to focus on infill development instead of continuous sprawl. Local developers were furious, and pulled every trick they could to block it. Fortunately, the council at the time did listen to the people of Fresno, who throughout the public process strongly preferred curtailing sprawl. Click to read more!

If you like Pokemon, you have a new reason to hate the suburbs

By now, you have most likely heard of Pokemon Go, a simple free-to-play phone game that has seemingly taken the country by storm. If you’re not playing it, you’ve certainly seen it mentioned on your social media feeds. If not there, then you’ve undoubtedly dodged people playing it while walking down the sidewalk. If that still doesn’t ring any bells, then perhaps the following articles do:

Recode: What is Pokémon Go and why is everybody talking about it?
Phily.com: Squirtle? Pikachu? Where are youse? Find ’em with new Pokemon GO app
NPR: Gotta Catch ‘Em All, Or At Least A Few: A Pokemon Neophyte Tries ‘Pokemon GO’
KTVQ: Wyoming teen playing new Pokemon game on phone discovers body
Gamespot: Washington’s Department of Transportation: don’t play while driving.
NBC LA: Players in Hunt for ‘Pokemon Go’ Monsters Feel Real-World Pain

Based off the popular game series (that turns 20 this year!) the game is all about interacting with the real world. The company which coded the game was spun off from Google, and so the game world is based off Google Maps. That means roads, buildings, parks etc. are all where you would expect them to be.

There are two core aspects of the game that rely on real world locations. Pokestops, where you can collect free items, and Pokemon Gyms, where you battle. These locations tend to be at local points of interest. Libraries, churches, fountains, random murals, historical placards etc. And of course, you encounter Pokemon on your walks to these locations.

You don’t get to these locations virtually – the game requires you to physically arrive close to that location, preferably by walking. As such, the game experience is entirely different between those who live in dense, urban areas with tight street networks and scores of points of interest, and those who don’t.

New York City
A suburb in Tennessee
An exurb
A rural area

You don’t need a Manhattan-style grid to enjoy Pokemon, but you do need density if you want to have any fun.

Sydney, Australia

Laguna Beach, California

Sure, you can drive to a Pokestop, but the game encourages physically walking via the eggs, which require distance logged to hatch. Oh, and apparently that distance counter stops if you go above 10mph, so don’t even bother cheating.

Additionally, in a dense area, a 15 minute walk can have you pass by 10 different stops, 3 gyms, and 7 Pokemon encounters. In a suburb, your drive might yield one. Not so fun. 

Pokemon Go is motivating millions of people to lace up their shoes and hit the streets in pursuit of Pokemon, Stops, and Gyms. I wonder how many people will be motivated into thinking about living somewhere a little more dense?

I’m not being entirely

facetious here. We know media and exposure has a huge effect on people’s preferences, and that includes games. Most urban planners I know played Sim City growing up. I would wager that every current NFL player spent years playing Madden and imagining themselves in the game.  Click to read more!